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Language Models are Super Mario: Absorbing Abilities from Homologous Models as a Free Lunch

Yu, Le, Yu, Bowen, Yu, Haiyang, Huang, Fei, Li, Yongbin

arXiv.org Artificial Intelligence

In this paper, we unveil that Language Models (LMs) can acquire new capabilities by assimilating parameters from homologous models without retraining or GPUs. We first introduce DARE to set most delta parameters (i.e., the disparity between fine-tuned and pre-trained parameters) to zeros without affecting the abilities of Supervised Fine-Tuning (SFT) LMs, which randomly Drops delta parameters with a ratio p And REscales the remaining ones by 1/(1 - p) to approximate the original embeddings. Then, we use DARE as a versatile plug-and-play technique to sparsify delta parameters of multiple SFT homologous models for mitigating parameter interference and merge them into a single model by parameter fusing. We experiment with encoder- and decoder-based LMs, showing that: (1) SFT delta parameter value ranges are typically small (within 0.005) with extreme redundancy, and DARE can effortlessly eliminate 90% or even 99% of them. (2) DARE can merge multiple task-specific LMs into one LM with diverse capabilities. For instance, the amalgamation of WizardLM and WizardMath significantly enhances the GSM8K zero-shot accuracy of WizardLM from 2.2 to 66.3, retaining the instruction-following proficiency while surpassing WizardMath's 64.2 performance. Our merged LM also ranks first among models with 7 billion parameters on the Open LLM Leaderboard.


Super Mario: Nintendo's decades of star power

The Japan Times

Paris – Hollywood is having its second bash at sprinkling some movie magic on the "Super Mario Bros" video game franchise, three decades after the last attempt. The pint-sized plumber from Japanese game maker Nintendo has enjoyed 40 years of extraordinary popularity that has transformed the character into a truly global icon. Nintendo owes a lot to its moustachioed hero, created by a young game designer called Shigeru Miyamoto initially as the protagonist in the "Donkey Kong" arcade game in 1981. This could be due to a conflict with your ad-blocking or security software. Please add japantimes.co.jp and piano.io to your list of allowed sites.


The Guide #55: After the backlash to Chris Pratt's Super Mario, why bother making video game movies any more?

The Guardian

Breaking news: the internet is in uproar over something impossibly trivial. Yesterday Universal launched its trailer for The Super Mario Bros. Movie, a first glimpse at the new big-screen rendering of Nintendo's beloved leak-fixer. For most of the trailer's two-and-a-bit minute run time, fans were happy enough: there was some cutesy CGI, familiar characters were present and correct, there was some gentle PG-rated attempts at humour. But then Mario opened his gob and out came Chris Pratt's voice. The response was immediate and furious.


The video game pioneer behind Nintendo's groundbreaking console has died

NPR Technology

The video gaming community is mourning the loss of one of its early pioneers, Masayuki Uemura. Uemura, whose death on Monday at the age of 78 was just announced, was the lead architect behind the Nintendo Entertainment System [NES] and its successor the Super Nintendo Entertainment System [SNES]. Uemura was born in Tokyo in 1943 and became an electrical engineer. In 1972, he joined Nintendo and was soon working on the predecessor to early hit game "Duck Hunt". In the early '80s, he was tasked with creating a home console to rival Atari, and Nintendo's president asked Uemura come up with a game using cartridges.


Fun guy: is that Toad from Mario's head or is he wearing a hat?

The Guardian

In the Guide's weekly Solved! Over the course of almost three decades playing video games and 15 years writing about them, I have seen a few recurrent questions that just refuse to die. Are video games art? (Yes, when they want to be.) Is Sonic better than Mario? Does playing games turn you into a sociopathic murderer?


Rare Super Mario becomes highest-selling video game

BBC News

A rare version of the classic 1985 Super Mario Bros has sold at auction for $114,000 (£90,000), the most ever paid for a video game. The cartridge, still in its original packaging, sold to an anonymous bidder. And the US auctioneer said demand "was extremely high", partly because this particular packaging had been used for a short while only. The previous record for an auctioned game was $100,000 - for a different copy of Super Mario. "If any lot in the sale could hit a number like that, it was going to be that one," Heritage Auctions video games director Valarie McLeckie said.


Lego Super Mario is a charming attempt at real-life 'Mario Maker'

Engadget

Lego is no stranger to video game collaborations. The legendary brick maker has already developed sets based on Mojang's Minecraft phenomenon and Blizzard's popular Overwatch shooter, for instance. The company's upcoming Mario range is a little different, though. The sets replicate not only the visual splendor of the Mushroom Kingdom, but what it's like to play through levels with a controller or handheld console. The most important part of Lego's new product line is, unsurprisingly, Mario himself.


Mario Segale, Inspiration For Nintendo's Hero Plumber, Has Died

NPR Technology

Mario Segale, the inspiration for one of the most recognizable characters in the world, was Nintendo's landlord in Washington state during the 1970s. Mario Segale, the inspiration for one of the most recognizable characters in the world, was Nintendo's landlord in Washington state during the 1970s. Mario Segale, who inspired the plucky plumber Mario -- one of the most recognizable characters in the world, let alone in video games -- has died at age 84. Segale was Nintendo's landlord outside Seattle when the company created Donkey Kong, the classic game that launched the overalls-wearing Mario. Segale never sought to play up the connection, instead focusing on his family's lucrative businesses in heavy construction and real estate development in the bustling Seattle region.


AI makes new video games by watching people play Super Mario and Kirby

New Scientist

YOUR plucky blue box bounds over gaps and hops onto platforms, the pulsating red wall never more than half a screen behind. If it catches you, it is game over. Then the wall falls into a hole, you bounce on it and it is gone. This is Super Mario reimagined by artificial intelligence.


Reinforcement Learning: Super Mario, AlphaGo and beyond

#artificialintelligence

You might not be able to totally recall the first time you ever played Mario, but just like any other game, you might have started with a clean slate, not knowing what to do. You see an environment in which you as Mario, the agent, have been placed that consists of bricks, coins, mystery boxes, pipes, sentient mushrooms called Goomba, and other elements. You begin taking actions in this environment by pressing a few keys before you realized then you can move Mario with the arrow keys to the left and right. Every action you take changes the state of Mario. You moved to the extreme left at the beginning but nothing happened so you started moving right.